23 Enigma
twen•ty three enig•ma
(twen-tē - thrē - i-ˈnig-mə) - noun (phrase)
The 23
Enigma refers to the belief that an inordinate number of
incidents, coincidences and synchronistic events are
directly, mysteriously connected to the number 23. The
number 23 is considered lucky, unlucky, sinister, and
strange. American author Robert Anton Wilson cites William
S. Burroughs as the first person to acknowledge or refer to
the 23 enigma.
The 23
enigma serves as a "strange attractor" of synchronicities in
one's life... especially after one is introduced to, or
becomes aware of the enigma.
23 Skidoo!
twen•ty three ski•do
( twen-tē - thrē - ski-dü) - noun/verb (phrase)
American
slang. It generally refers to leaving quickly, being forced
to leave quickly by someone else, or taking advantage of a
propitious opportunity to leave. ie: "Getting out while
the getting's good!" 23 skidoo has been described as
perhaps the first truly national fad expression and one of
the most popular fad expressions to appear in the U.S. as a
prototypical meme.
Abraxas
a•brax•as (uh-brak-suh s)
(Gk. ΑΒΡΑΞΑΣ, variant form
Abrasax, ΑΒΡΑΣΑΞ)
- noun
Was a word
of mystic meaning in the system of the Gnostic Basilides,
being there applied to the "Great Archon" (Gk., megas archōn),
the princeps of the 365 spheres (Gk., ouranoi). The word
is found in Gnostic texts such as the Holy Book of the Great
Invisible Spirit, and also appears in the Greek Magical
Papyri. It was engraved on certain antique gemstones, called
on that account Abraxas stones, which were used as amulets
or charms. As the initial spelling on stones was 'Abrasax'
(Αβρασαξ), the spelling of 'Abraxas' seen today probably
originates in the confusion made between the Greek letters
Sigma and Xi in the Latin transliteration.
The seven letters spelling its name may represent each of
the seven classic planets.
The word may be related to
Abracadabra, although other explanations exist.
Aggregation
ag•gre•ga•tion (a-gri-ˈgā-shən)
- noun
A group,
body, or mass composed of many distinct parts or
individuals. ie: A galaxy is an aggregation of stars and
gas.
As used in
Data aggregation: the compiling of information from
databases with intent to prepare combined datasets for data
processing. The source information for data aggregation may
originate from public records and/or social media sources.
The information is packaged into aggregate reports and then
sold to corporations and governmental entities. This
information can also be useful for marketing purposes.
The
potential of the Internet to consolidate and manipulate
information has a new application in data aggregation, also
known as screen scraping.
Over time,
the transfer of large amounts of data from the account
provider to the aggregator's server could develop into a
comprehensive profile of a user, detailing their banking and
credit card transactions, balances, securities transactions
and portfolios, travel history, on-line shopping and
preferences. As the sensitivity to data protection
considerations grows, it is likely there will be a
considerable focus on the extent to which data aggregators
may seek to use this data either for their own purposes or
to share it on some basis with the operator of a website on
which the service is offered or with other third parties.
Anima/Animus
an•i•ma (a-nə-mə)
/ an•i•mus (a-nə-məs)
- noun
In Jungian
psychology: the Anima represents the unconscious, feminine
aspect of a man. The Animus represents the unconscious,
masculine aspect of a woman, both transcending the personal
psyche. Per Jung, the anima and animus are the two primary
anthropomorphic archetypes of the unconscious mind.
Anomaly
a•nom•a•ly (ə-nŏm′ə-lē) -
noun
Deviation
or departure from the normal or common order, form, or rule.
An incongruity or inconsistency. An anomalous person or
thing... any number of phenomena that is peculiar,
irregular, abnormal, or difficult to classify. An odd,
peculiar, or strange condition, situation, or quality...
especially of a paranormal nature.
Archetype
ar•che•type (är-ki-ˌtīp)
- noun
The
original pattern or model from which all things of the same
kind are copied or on which they are based; a model or first
form; prototype.
In Jungian
psychology: a collectively-inherited unconscious idea,
pattern of thought, image, etc., that is universally
present, within individual psyches.
A
constantly recurring symbol or motif in literature,
painting, or mythology (this usage of the term draws from
both comparative anthropology and from Jungian archetypal
theory). In various seemingly unrelated cases in classic
storytelling, media, etc., characters or ideas sharing
similar traits recur.
Archon
ar•chon (ärˈkŏn)
- noun
From
the ancient Greek: ἄρχων arkhon; pl. ἄρχοντες word that
means "petty ruler" "prince" or "lord," often used as the title of a
specific public office... derived from the same root as
monarch.
Conspiracy Culture
Internationale
abbr. CCI - noun
(phrase functioning as singular or plural)
Cultural
patterns and activities reflecting an evolving
contemporary mindset of mistrust and suspicion that is increasingly
accepted by the general population.
A massive,
diverse, globally intact phenomenon, composed of those
adherents who subscribe to the multifaceted principles of
High Strangeness. CCI embraces the seemingly divergent
communities that monitor or adhere to not only conspiracy &
deep state theory, but alt history, ancient alien & alien
abduction narratives, PSI phenomena & the paranormal,
psychedelia, the occult & new age philosophies,
neo-religious beliefs, astrology & magick... even cyberpunk,
transhumanism & singularity.
Conspiratainment
con•spir•a•tain•ment (kən-ˈspir-ə-tān′-mənt) -
noun
The
highjacking, exploitation, and commercialization of
traditional conspiracy theory by modern media platforms.
Dramatics
created by conflicting conspiracy theories... also, rifts that
publicly divide sub-groups or factions, within certain
conspiracy theories.
Entertaining
dialogue between conspiracy theorists and their followers
(or detractors)... ie: "the anti-vaxxer movement provides plenty
of conspiratainment!"
Demiurge
demi•urge (de-mē-ˌərj) - noun
In the
Platonic, Neopythagorean, Middle Platonic, and Neoplatonic
schools of philosophy, the demiurge is an artisan-like
figure responsible for the fashioning and maintenance of the
physical universe. The term was adopted by the Gnostics.
Although a fashioner, the demiurge is not necessarily the
same as the creator figure in the monotheistic sense,
because the demiurge itself and the material from which the
demiurge fashions the universe are both considered to be
consequences of something else. Depending on the system,
they may be considered to be either uncreated and eternal,
or considered to be the product of some higher entity.
Egrḗgoroi
eg•re•goroi - noun
From the ancient Greek: ἐγρήγοροι
"watchers" or "those who watch."
A
collection of jinn who were once in servitude to God. These
were the jinn (or fallen angels) described in Biblical
apocrypha who mated with mortal women, giving rise to a race
of hybrids known as the Nephilim, who are described as
giants in Genesis 6:4. The Grigori went on to teach humans
the secrets of Heaven, such as astrology, cosmotology,
gemology, and weapon-smithing. Most sources say that there
are two hundred Grigori but typically only name the leaders,
the Chief of Tens. They are described as looking like large
humans who never slept and usually remained silent.
related:
Egregore is an occult concept representing a "thoughtform"
or "collective group mind", an autonomous psychic entity
made up of, and influencing, the thoughts of a group of
people. The symbiotic relationship between an egregore and
its group has been compared to the more recent, non-occult
concepts of the corporation (as a legal entity) and the
meme.
Elohim
e•lo•him (ĕlˌō-hēmˈ, -hĭmˈ,
ə-lōˈhĭm) - noun
A name for
God in the Hebrew Scriptures. (Hebrew: אֱלֹהִים)
is a grammatically
plural noun for "gods" or "Deity" in Biblical Hebrew. In the
modern it is often times referred to in the singular despite
the -im ending that denotes plural masculine nouns in
Hebrew. It is generally thought that Elohim is a formation from
eloah, the latter being an expanded form of the Northwest
Semitic noun il (אֵל, ʾēl). The related nouns eloah (אלוה)
and el (אֵל) are used as proper names or as generics, in
which case they are interchangeable with elohim.
Entheogen
en•the•o•gen (ĕn-thē′ō-jən) - noun
From
Greek, literally meaning "generating the divine within," is
any psychoactive substance, usually one derived from plants
or fungi but also from the secretions of animals such as
toads, that induces a spiritual experience and is
aimed at spiritual development. Traditionally ingested by a
shaman or another participant in a ritual in order to
produce visions or gain mystical insight. In the recent
past, commonly called "hallucinogens," "psychedelics," "psychotomimetics,"
etc.
Fortean
Fort•ean (fɔɹ.ti.ən/, /-ɾi.ən)
- adj./noun
-
adjective
A subject
that pertains to anomalous phenomena, the unexplained,
unknown, paranormal, supernatural, or other related field of
high strangeness or fringe-think. A
subject that is considered "Fortean" is one that cannot be
explained through ordinary means.
- noun
A follower
or admirer of American writer and investigator of anomalous
phenomena: Charles Fort (1874–1932).
One who investigates anomalous phenomena.
Gnosis
gno•sis (nō-səs)
- noun
Esoteric
knowledge of spiritual truth held by the ancient Gnostics to
be essential to salvation.
Gnosticism
gnos•ti•cism (nä-stə-ˌsi-zəm)
- noun
From
Ancient Greek: γνωστικός gnostikos, "having knowledge", from
γνῶσις gnōsis, knowledge.
A modern
name for a variety of ancient religious ideas, systems or
cults, originating in Middle Eastern milieus, flourishing in
the Mediterranean world of the first and second century AD.
Based on their readings of the Torah, early Biblical
and other mystery cult writings, these systems induced that
the material world is created by an emanation of the highest
God, trapping the Divine spark within the human body. This
Divine spark could be liberated by "gnosis" or secret
knowledge of the Divine spark and it's origins.
Hacker
hack•er (ha-kər) - noun
One who
hacks... A person who uses computers to gain unauthorized
access to data. An enthusiastic and skillful computer
programmer or user.
High Strangeness
- noun (phrase)
(AKA: High
Weirdness) A
colloquialism used to describe a host of fringe and arcane
topics such as UFOlogy, the occult, paranormal and new age
philosophies, etc. pertaining to a sub-culture or
group of peoples within contemporary culture that subscribe
to, or participate in the examination of "weird culture."
This sub-group differentiates itself from the parent culture
to which it belongs, through the belief or advocacy of
fringe topics or practices.
Intelligence Engineer
- adj./noun (phrase)
An
individual intelligence agent. One who uses conceptual
artifacts such as written literature, in a digital context.
As internet connectivity, bandwidth, archive size and
computer speed all increase, we are experiencing the
transformation of our very biosphere into a vast data
processor, with a million times greater speed and with
millions of human intelligent agents in direct
participation. It is the individual intelligent agent,
working consciously within the global nerve-net, that is
considered an Intelligence Engineer.
Magick
mag•ick
(ma-jik)
- noun
A term used to differentiate the occult from
stage magic. The Science and Art of causing change to occur
in conformity with Will... including both "mundane"
acts of will as well as ritual magic. The art of changing consciousness at will.
Meme
(meem)
- pronoun
A contagious information pattern that
replicates by parasitically infecting human minds and
altering their behavior, causing them to propagate the
pattern (term coined by Dawkins... by analogy with "gene").
Individual slogans, catch-phrases, melodies, icons,
inventions, and fashions are typical memes. An idea or
information pattern is not a meme until it causes someone to
replicate it, to repeat it to someone else. All transmitted
knowledge is memetic.
Memetic(s)
me•met•ic (miːˈmɛtɪk)
- adjective
The study of,
or relating to memes and their social effects.
Nephilim
nephi•lim (nɛfɪˌlɪm)
- noun
The
offspring of the "sons of God" and the "daughters of men" in
Genesis 6:4, or giants who inhabit Canaan in Numbers 13:33.
A similar biblical Hebrew word with different vowel-sounds
is used in Ezekiel 32:27 to refer to dead Philistine
warriors.
Noösphere
(nō-ə-sfir) - noun
Borrowed
from French noosphère, from Greek noo-,
combining form of nóos, contracted noûs "mind,
intellect." Per Pierre Teilhard de Chardin, the sphere of
human consciousness and mental activity especially in regard
to its influence on the biosphere and in relation to
evolution.
Paradigm
par•a•digm (per-ə-ˌdīm , ˈpa-rə- also -ˌdim) - noun
A
philosophical and theoretical framework of a scientific
school or discipline within which theories, laws, and
generalizations and the experiments performed in support of
them are formulated. The Freudian paradigm of
psychoanalysis; broadly: a philosophical or theoretical
framework of any kind.
Paranormal
para•nor•mal (per-ə-ˈnȯr-məl)
- adjective
Not
scientifically explainable - supernatural. A variety of
phenomena such as: ghosts, extraterrestrial life, psychic
abilities or extrasensory perception and cryptids, described
in popular culture, folk, and other non-scientific bodies of
knowledge, whose existence within these contexts is
described to lie beyond normal experience or scientific
explanation.
Parapolitics
para•pol•i•tics (per-ə-pŏl′ĭ-tĭks)
- noun
Political
science pertaining to covert political activity that is
hidden from the public. Political actions of subterfuge,
secrecy, and deceit... increasingly used in discussions on
democracy to describe the behavior of the deep state (i.e.
coalitions of institutions and corporations who operate
above or outside of the elected government). A complete (de
facto) political system, typically comprising elements of
the military and intelligence apparatus, hidden from the
public.
Psychedelia psy•che•del•ia (sahy-ki-del-yə) - noun
A modern (late 20th, early
21st century) subculture of those who have experienced psychedelic
realities, in the tradition of and as experienced & observed by preceding entheogenic and shamanic cultures, world wide. Often associated with
modern psychoactive compounds such as LSD25 or MDMA.
The term is also used to describe a style of psychedelic artwork and
psychedelic music. Psychedelic art and music typically try to recreate or
reflect the experience of altered consciousness. Psychedelic art uses bright,
neon colors, highly
distorted and surreal visuals and full spectrum audio to evoke and convey to a viewer or listener
the artist's experience of psychedelic realities, or to enhance the
understanding of psychedelic experience.
Psychedelic music uses distorted electric guitar,
Indian music elements such as the sitar, electronic effects, sound effects
and reverberation, and elaborate studio effects, such as playing tapes
backwards or panning the music from one side to another.
Psychedelic
psy•che•del•ic (sahy-ki-del-ik) - adj/noun
- adjective
A mental state characterized by a profound sense of
intensified sensory perception, sometimes accompanied by
severe perceptual distortion and hallucinations and by
extreme feelings of euphoria.
Of,
relating to, or noting any of various drugs producing this
state, as LSD25, mescaline, or psilocybin.
Resembling, characteristic of, or reproducing images,
sounds, or the like, experienced while in such a state:
psychedelic painting.
- noun
A
psychedelic drug. A
person who uses such a substance.
Psychonaut
psy•cho•naut (sī-kō-nät) - noun
A person who spends time exploring the universe right
inside their own head. Usually through the practice of
yoga, meditation, or through the use of entheogenic
compounds.
Psychonautics
psy•cho•naut•ics (sī-kō-nät-tiks) - noun
"A sailor of the soul" Refers both to a
methodology for describing and explaining the subjective
effects of altered states of consciousness, especially an
important subgroup called holotropic states, including those
induced by meditation or mind-altering substances, and to a
research cabal in which the researcher voluntarily immerses
themselves into an altered mental state in order to explore
the accompanying experiences.
Reality Tunnel
- noun (phrase)
Terminology coined by Timothy Leary & Robert Anton Wilson. A
subconscious set of mental filters formed from beliefs and
experiences, resulting in a uniquely subjective view of
reality, per each individual. The idea does not imply that
there is no objective truth... rather, our access to it is
mediated through our senses, prior beliefs, taboos, and
other non-objective factors. The belief system (world) each
person occupies is said to be their reality tunnel. The term
can also apply to groups of people united by beliefs: ie:
fundamentalist Christian reality tunnel or Discordian
reality tunnel, etc.
In the
words of R A Wilson: "Reality is what you can get away
with."
Synchronicity
syn•chro•nic•i•ty (siŋ-krə-ˈni-sə-tē
) - noun
The
coincidental occurrence of events and especially psychic
events (such as similar thoughts in widely separated persons
or a mental image of an unexpected event before it happens)
that seem related but are not explained by conventional
mechanisms of causality - used especially in the psychology
of C. G. Jung.
Meaningful
coincidences, a-causal in nature.
The
quality or fact of being synchronous.
Tek-Gnostics
tek•gnos•tics (tĕk
nŏsˈtĭks) - adj./noun
A
conceptual chameleon, Tek-Gnostics is at once a mythology, a
revival of the ancient mysteries, a science fiction, a
philosophic system and an aggregated esoteric information
hub. Tek-Gnostics aggregates those earthling artifacts,
technologies and bodies of knowledge that facilitate human
consciousness and its interaction with universe.
The study
of, or relating to Tek-Gnostics.
The
balanced application of artifact (tek) and epiphany
(gnostics).
Tekgnostic
tek•gnos•tic (tĕk
nŏsˈtĭk) noun
An
individual practitioner, neophyte (or master),
an “experiencer” of the Tek-Gnostics system. A traveler of
the tekgnostic path.
Xenoarchaeology
xe•no•ar•chae•ol•o•gy
(zē-nō-är-kē-ˈä-lə-jē) - noun
1. from
the Greek xenos, which means "stranger, alien" and
archaeology, "study of ancients."
2. study of past, archaic, alien or Ancient Astronaut
cultures or artifacts.
A form of archaeology dealing with the potential existence
of anciently occurring and/or extraterrestrial
civilizations. Also considered a branch of xenology, the
field is concerned with the study of material remains of
past (but not necessarily extinct) alien or
extra-terrestrial cultures. Evidence of such may be found on
planets or satellites, in space, the asteroid belt,
planetary orbit or Lagrangian points.
Zeitgeist
zeit•geist (tsīt-ˌgīst) - noun
From the
Germanic, translated literally as "time mind" or "time
spirit" the spirit of the age or spirit of the time,
it is the general intellectual, moral, and cultural climate
of an era. The dominant set of ideals and beliefs that
motivate the actions of the members of a society in a
particular period in time.